Repack, PBR Texture Packer for Windows

Drop in a folder of maps, pick Unreal, Unity, Godot or glTF, and get a correctly packed, named and converted texture set in seconds.

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Repack

What it does

Pack, split and convert PBR textures in seconds

Drop in a folder of maps, pick a target, and Repack writes a correctly packed, named and converted set. ORM and Mask Maps, flipped normals, roughness to gloss, resized and in the format you need. It is the 20 minute texture chore, done in about 20 seconds.

Repack with a rock material loaded: the node graph, the 3D preview and the Unreal Engine preset
Files on the left, wired into the preset's outputs in the middle, the material on the right.

What it does

Good to know

Repack is in beta. It is not code signed yet, so Windows SmartScreen may show “Windows protected your PC” the first time: click More info, then Run anyway. Repack never uploads your files. Its only network use is an optional once-a-day check for a newer version, which you can turn off. Real displacement in the 3D view needs a graphics card with OpenGL 3.0, or the built-in software mode.

Requirements

Windows 10 or 11, 64-bit. There is nothing to install: unzip the download and run Repack.exe.

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