LP Tools

Maya Modifier Stack, a 3ds Max Style Modify Panel

A 3ds Max style Modify panel for Maya. Stack deformers and modifiers on a mesh, reorder them, switch them on and off, and keep the whole setup non-destructive.

Get the tool Read the documentation

Modifier Stack for Maya in Maya

What it does

The 3ds Max modifier stack, in Maya

Modifier Stack turns an object’s construction history and deformers into a Max-style Modify panel. Add modifiers from a list, switch them on and off, drag to reorder, instance them across objects and collapse the stack, all in one dockable panel. It keeps Maya’s own names (Bevel, Smooth, Bend, Lattice and so on), so it feels like Max but reads like Maya.

Why it exists

Maya already has most of what a modifier stack needs: every operation is a history node, deformers chain one after another, and you can switch nodes off, reorder deformers and delete history. What it lacks is a sensible way to manage all of that. Once an object has more than a few nodes, digging through the Node Editor or the Attribute Editor tabs becomes unworkable. Modifier Stack puts that history in one list you can actually work with.

What you get

Modifier Stack panel in Maya showing a stack of modifiers above a base object
Every modifier on the object, top to bottom, with the base object at the bottom.

Included modifiers

Bend, Twist, Flare, Squash, Sine, Wave, Lattice (2x2x2, 3x3x3, 4x4x4), Cluster, Texture Deformer, Blend Shape, Bevel, Extrude, Smooth, Mirror, Soften Edge, Reduce, Reverse Normals, Triangulate, Average Vertices, Move Vertex, Fill Hole, Merge Vertices, Delete Faces, Cut Faces, Lock Normals, Planar Mapping and Automatic Mapping. History made by other tools shows up in the stack too, such as Tweak and Skin Cluster.

Requirements

For Maya 2025, 2026 and 2027. Tested in Maya 2025 and 2027. Maya 2026 runs the same Python as 2025.

Good to know

Modifier Stack is a bit experimental. Collapse To Here and Paste are the least tested parts, so try them on a duplicate first. Reordering can break modifiers that store component numbers, and Ctrl+Z undoes it. Feedback is welcome: tell us which modifiers and orders work, what breaks and what you would like it to do next at support@LPTools.store.

FAQ

Does Maya have a modifier stack?

Maya keeps a construction history, but it has no 3ds Max style modifier stack panel. Modifier Stack for Maya adds one.

Get the tool